Town: Voqotha-qitè Bî

Voqotha-qitè Bî

Voqotha-qitè Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceRëfiithe Zone
RegionZ̄omebeze Woodlands
Founded951
Community LeaderCity Manager Zêth Dyêbesesí
Area4 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation6944 m (-20167 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population1075
Population Density268 people per km2 (1075 people per mi2)
Town AuraNecromancy
Naming
Native nameVoqotha-qitè Bî
Pronunciation/voˈqoθa/ /ˈqitè/
Direct Translation[sticky] [backpack]
Translation[Not Yet Translated]

Voqotha-qitè Bî (/voˈqoθa/ /ˈqitè/ [sticky] [backpack]) is a subtropical Town located in the Rëfiithe Zone of the Union of Engineers.

The name Voqotha-qitè Bî is derived from the Iron Elvish language, as Voqotha-qitè Bî was founded by Mä̌sh Vú̄shvoī 'Harley Snow' Cās Séchīb Jóch Zleg̈ga, who was culturaly Iron Elven.

Climate

Voqotha-qitè Bî has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 19°C (66°F). Voqotha-qitè Bî receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Voqotha-qitè Bî covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6944 m (-20167 ft) above sea level.

Overview

Voqotha-qitè Bî was founded durring the late 11th century, by Mä̌sh Vú̄shvoī 'Harley Snow' Cās Séchīb Jóch Zleg̈ga. The establishment of Voqotha-qitè Bî was somewhat plagued by a lack of willing colonists, leading to Mä̌sh Vú̄shvoī 'Harley Snow' Cās Séchīb Jóch Zleg̈ga electing to pay people to resettle in Voqotha-qitè Bî.

Voqotha-qitè Bî was built using the conventions of Iron Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Voqotha-qitè Bî is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Voqotha-qitè Bî is buildings are located arround a single crampt baked earthen mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Voqotha-qitè Bî's somewhat suffishent are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Voqotha-qitè Bî has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Voqotha-qitè Bî long.

Civic Infrastructure

Voqotha-qitè Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Voqotha-qitè Bî.

Voqotha-qitè Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Voqotha-qitè Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Voqotha-qitè Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Voqotha-qitè Bî's public wards, blessings, and other arcane systems.

Voqotha-qitè Bî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Voqotha-qitè Bî's grid is powered by mana accumulators.

Voqotha-qitè Bî's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Voqotha-qitè Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Voqotha-qitè Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Voqotha-qitè Bî's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is recurring in Voqotha-qitè Bî.

The Yothga near Voqotha-qitè Bî are known to be quite timid.

Voqotha-qitè Bî's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Transmutation energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4364 m2
    • Cattle and Similar Creatures: 268
    • Poultry: 3225
    • Swine: 215
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

317 of Voqotha-qitè Bî's population work within a Foundational Occupation.

737 of Voqotha-qitè Bî's population do not work in a formal occupation, but do contribute to the local economy. 21 (2%) are noncontributers.

Points of Interest

Voqotha-qitè Bî is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Voqotha-qitè Bî makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a gorget of Conjuration, an a gorget imbued with potent amounts of Conjuration energies was created near Voqotha-qitè Bî by in time immemorial, reportedly some time during the late 2nd century.

History